First stages of some project fast prototyping. You can see first draft pass on environment, character with swappable armor, some semi procedural master materials for medium rocks, and another one for big/giant rocks. Fully dynamic lightning, no bakes.
Everithing ot this images and video is done by me
For some textures (bushes, trees) I used Megascans librarary with some tweaks. All plants and trees (except bushes and leaves planes) - are draft 3d sketch with no textures, only vertex color material
Character has base body+face, helmet and swapable armor pieces