LawBreakers texture work

Some of my task was to redo and make more polished looks of some character textures and also to make new variations. Some of "redo@ stuff were created completely from scratch (because of old texturing pipeline) and some were "total conversion" - when I took Painter files and started to bring new materials look, grunges and etc.
Time was tight, about 2 days for each. Also, there are first person view versions

All renders done in Unreal Engine 4.